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Removed validation to ensure units cannot have negative hitpoints. if there's no music installed for the game (issue #3194). The music now changes immediately when you load a save file (issue #2602).įixed Lua errors when setting a music track that cannot be found when the playlist is already empty, e.g. when using the Host Networked Game option from the Multiplayer menu in the game (issue #3206). Updated translations: British English, Chinese (Traditional), Czech, French, Italian, Japanese, Scottish Gaelic, Spanishįixed lan_server option not causing the server to exit once vacated, e.g. S2: made enemy starting gold equal to that of the player.Īdded portrait and updated sprite for Giant Ant.
![battle for wesnoth sprites animated battle for wesnoth sprites animated](http://thespaceinvader.co.uk/image/meridian.png)
Reduced starting gold and income in scenarios 10 to 13įix S09 Training Session not ending when all dark adepts die (issue #3192) Warn player about water when stepping on any shallow water hex.Īllow Konrad and Li sar to level up and add corresponding dialogue for part 2įixed crash in presence of units with negative hitpoints (issue #3042).Įfficiency improvements to filter evaluations in the Goto Micro AI and some AI helper functionsįix possibility of villagers blocking pickup of sword in S10 The Flaming Sword (issue #3207). S17c: Modified Burin s description of trolls.
#Battle for wesnoth sprites animated update#
S12a: Update objectives to make it clear that gold is not received if Sisal dies. S8: add text and updated objectives when rescuing Eryssa. S5: Add gates to map instead of images and overlays. S4: Have Hamel describe Ghouls if Camerin is dead. S1: Spawn 2 Troll Whelps instead of 4 and a normal Troll. Gold in S10-13 is adjusted if Krash is dead.
#Battle for wesnoth sprites animated free#
S4: (MP only) free Cleodil at scenario start.Įryssa now must survive if she joins the player.įather Morvin and Sister Thera will now respawn at Tallin s location if they die to prevent illogical gameplay. S3: remove shroud from enemy sides upon Kalenz s arrival. S11: show objectives after finding gold and releasing prisoners.ĭisabled side shuffling in MP (checking the box does nothing).įixed missing persistent data at the end of chapter 3. S10: show objectives after defeating enemy leaders. S2: Modified Dacyn s dialogue upon undead arrival. S1: Removed early finish bonus for fleeing. S3 and S11: New scenarios completely rewritten from scratch. Revised and rebalanced gameplay in all scenarios. S3: Added event to make Storm Trident more obvious.Ĭomplete revision of all dialogue and story text. S4: Added dialogue between Baran and Tairach when they engage in combat. S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly.